Its not the most pro-social card, but its also one that I think is mostly reasonable as a way for these decks to try and take a win against control decks that seem to have hands full of answers
This is the point in games where having access to our Commander cards helps bridge game states until we draw back into action, and is a big part of why our format is so much fun
Yes, shadowless cards are worth more than the common Unlimited versions, sometimes several times more for key holos, but they sell for far less than 1st Edition
With Ruin Raider you can play it third turn and immediately start drawing cards
What if the sacrifice ability allowed you to deal damage to any target
TOVOLAR, DIRE OVERLORD Looking at the number of standout cards on this list and beyond, its safe to say that Werewolf decks punch well above their weight for how few sets the tribe has appeared in